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QuaScript

Volatility Topography

Admin's Choice NewFree

Twenty sigma shells as a volatility terrain; the live shell lights up

WebGPU StudioPrice overlay WebGPU CanvasHybridDashboardCandle colorsSignalsAlerts
quascriptgpuwebgpuvolatilitybandsmean-reversion

Favourites and Admin's Choice analyses are listed in the terminal's indicators window under Analysis Marketplace.

Language
QuaScript
Engine
Native C++, incremental on live ticks
Rendering
WebGPU + Canvas
Placement
Price overlay
Settings
6
Plots
41
Lines of code
65
Source
presets/analysis/gpu/volatility_topography.qs
Volatility Topographyengine result
Loading the engine result…
quatick-charts · QuaScript engine on synthetic 1-minute bars · drag to pan · scroll to zoom · Run executes the script on the engine (⌘/Ctrl+Enter while editing)

About

Ten sigma shells above and ten below an adaptive basis, drawn as a contour map of volatility. The shell the price occupies right now lights up, warm above the basis and cool below, so the chart reads like terrain: price climbing to the 2-3 sigma ridges, or resting in the valley at the basis. Sigma is measured on the residual around the basis, so the shells widen in volatile tape and pinch in quiet tape. Marks: a stretch beyond the alert shell, and the snap back inside the inner shells that often follows. The dashboard shows the z-score, the sigma percentile and the distance to the basis.

41
Plotted series
4
Signal marks
1
Drawings
2
Alert rules
6
Settings
53
Lines of code

What it draws

Price overlay · counted from the engine's plot table and the script's draw calls

Series

  • Line21 visible · 20 helper
    Basis
  • Band fills (render.band calls)2
Legend
Basis Upper shell 1 Lower shell 1 Upper shell 2 Lower shell 2 Upper shell 3

Signal marks

Stretched upStretched downSnap back downSnap back up

Drawings and chart effects

  • Dashboard tables1 created
  • Candle colors

How it runs

From source to the live chart, for this script

  1. 1
    Compile

    The QuaScript compiler checks the 65-line script (53 lines of code) and lowers it for the native C++ engine. Compile errors point at the exact line and column.

  2. 2
    Place

    The header sets overlay = true, so everything is drawn on the price chart, on the same scale as the candles.

  3. 3
    Compute

    The script runs once per bar, oldest to newest. Each bar also runs one loop (1 for). 1 persist variable keeps state (objects, counters) across bars.

  4. 4
    Stay live

    On the terminal the script keeps one live engine session: a tick rolls the forming bar back to its checkpoint and re-executes only that bar, and new bars are appended, so history is never rerun while the market moves. The live result is identical to a full run.

  5. 5
    Render

    The results are handed to the chart: series on WebGPU, drawings on the Canvas 2D QuaScript layer.

  6. 6
    Tune

    6 settings in 5 groups appear in the chart's settings dialog. Changing one reruns the engine with the new value.

Rendering

Hybrid: this script draws on 2 surfaces at once

WebGPUSeries renderer

The browser's modern GPU API. The chart uploads every line, band and mark of the script as GPU buffers and draws them in one pass, so dense heatmaps and dozens of series stay smooth while you pan and zoom. Without WebGPU support the chart's GPU layer falls back to WebGL 2, then Canvas 2D.

In this script
  • • 41 plotted series
  • • 2 band fill calls
  • • 4 signal mark types

Chosen by render = webgpu in the header.

WebGLNot used

GPU drawing through WebGL 2, available in every current browser. Used for chart-native profiles and for series that ask for it with backend = "webgl". Fast for large numbers of bars and wide fills.

CanvasUsed

The browser's 2D drawing API. Text-heavy and object-style output (dashboard tables, zones, tags, segments), candle colors and backgrounds are painted by the QuaScript layer, a Canvas 2D surface over the chart. Series use Canvas when the script's header does not ask for a GPU.

In this script
  • • 1 dashboard tables (QuaScript layer)
  • • candle colors (QuaScript layer)

Alerts

2 alert rules declared with alert.rule

Volatility stretch

Price moved beyond the stretch shell

Snap back

Price returned inside one sigma after a stretch

Settings

6 settings, grouped as in the chart's settings dialog

General
SettingTypeDefaultRange / optionsId
SourcePrice sourceclose—source
Basis
SettingTypeDefaultRange / optionsId
Basis lengthInteger505 – 500basis_length
Sigma windowInteger5010 – 500sigma_window
Shells
SettingTypeDefaultRange / optionsId
Shell spacing (sigma)Number0.30.05 – 1, step 0.05shell_spacing_sigma
Signals
SettingTypeDefaultRange / optionsId
Stretch alert (sigma)Number2.40.5 – 4, step 0.1stretch_alert_sigma
Style
SettingTypeDefaultRange / optionsId
Color candlesToggle1—color_candles

Script

packages/quascript/presets/analysis/gpu/volatility_topography.qs

Header

analysis "Volatility Topography" {
    overlay = true
    render = webgpu
    max_objects = 60
}
Total lines
65
Code lines
53
Comment lines
7
Helper functions
0
Loops
1
Persistent variables
1
Higher-interval feeds
0
Engine plots
41

Built with

Technical analysis (ta.*)
ta.bars_sinceta.emata.jurik
Statistics (stat.*)
stat.percent_rankstat.stdev
Math (math.*)
math.absmath.ceilmath.maxmath.min

Discussion

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