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QuaScript

Variance Ratio Spectrum

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Variance ratios for holding periods 2 to 25: where momentum pays

WebGPU StudioOwn pane WebGPU CanvasHybridDashboardSignalsAlerts
quascriptgpuwebgpuvariance-ratiomomentumheatmap

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Language
QuaScript
Engine
Native C++, incremental on live ticks
Rendering
WebGPU + Canvas
Placement
Own pane
Settings
3
Plots
52
Lines of code
49
Source
presets/analysis/gpu/variance_ratio_spectrum.qs
Variance Ratio Spectrumengine result
Loading the engine result…
quatick-charts · QuaScript engine on synthetic 1-minute bars · drag to pan · scroll to zoom · Run executes the script on the engine (⌘/Ctrl+Enter while editing)

About

The variance ratio for holding periods q = 2 .. 25 bars, as a heatmap. VR(q) is the variance of q-bar returns over q times the variance of one-bar returns: 1 for a random walk, above 1 when moves extend (momentum pays at that holding period), below 1 when they reverse. Reading: amber rows = hold winners for that many bars; teal rows = fade moves over that horizon; dark = no edge. The strip on top shows the consensus. Signals: "Momentum window" and "Reversal window" when most holding periods agree. Method: Lo and MacKinlay (1988).

52
Plotted series
2
Signal marks
1
Drawings
2
Alert rules
3
Settings
42
Lines of code

What it draws

Own pane · counted from the engine's plot table and the script's draw calls

Series

  • Line0 visible · 52 helper
  • Band fills (render.band calls)2

Signal marks

Momentum windowReversal window

Drawings and chart effects

  • Dashboard tables1 created

How it runs

From source to the live chart, for this script

  1. 1
    Compile

    The QuaScript compiler checks the 49-line script (42 lines of code) and lowers it for the native C++ engine. Compile errors point at the exact line and column.

  2. 2
    Place

    The header sets pane = hpane with height = 0.3 (30% of the chart), so the output gets its own pane under the price with its own scale.

  3. 3
    Compute

    The script runs once per bar, oldest to newest. Each bar also runs one loop (1 for). 1 persist variable keeps state (objects, counters) across bars.

  4. 4
    Stay live

    On the terminal the script keeps one live engine session: a tick rolls the forming bar back to its checkpoint and re-executes only that bar, and new bars are appended, so history is never rerun while the market moves. The live result is identical to a full run.

  5. 5
    Render

    The results are handed to the chart: series on WebGPU, drawings on the Canvas 2D QuaScript layer.

  6. 6
    Tune

    3 settings in 3 groups appear in the chart's settings dialog. Changing one reruns the engine with the new value.

Rendering

Hybrid: this script draws on 2 surfaces at once

WebGPUSeries renderer

The browser's modern GPU API. The chart uploads every line, band and mark of the script as GPU buffers and draws them in one pass, so dense heatmaps and dozens of series stay smooth while you pan and zoom. Without WebGPU support the chart's GPU layer falls back to WebGL 2, then Canvas 2D.

In this script
  • • 52 plotted series
  • • 2 band fill calls
  • • 2 signal mark types

Chosen by render = webgpu in the header.

WebGLNot used

GPU drawing through WebGL 2, available in every current browser. Used for chart-native profiles and for series that ask for it with backend = "webgl". Fast for large numbers of bars and wide fills.

CanvasUsed

The browser's 2D drawing API. Text-heavy and object-style output (dashboard tables, zones, tags, segments), candle colors and backgrounds are painted by the QuaScript layer, a Canvas 2D surface over the chart. Series use Canvas when the script's header does not ask for a GPU.

In this script
  • • 1 dashboard tables (QuaScript layer)

Alerts

2 alert rules declared with alert.rule

Momentum window

Most holding periods show variance ratios above one

Reversal window

Most holding periods show variance ratios below one

Settings

3 settings, grouped as in the chart's settings dialog

Spectrum
SettingTypeDefaultRange / optionsId
Estimation windowInteger15050 – 2000estimation_window
Style
SettingTypeDefaultRange / optionsId
Color scale (log VR)Number0.350.05 – 1.5, step 0.05color_scale_log_vr
Signals
SettingTypeDefaultRange / optionsId
Agreement rowsInteger168 – 24agreement_rows

Script

packages/quascript/presets/analysis/gpu/variance_ratio_spectrum.qs

Header

analysis "Variance Ratio Spectrum" {
    pane = hpane
    height = 0.3
    render = webgpu
    short_title = VRS
    precision = 2
}
Total lines
49
Code lines
42
Comment lines
6
Helper functions
0
Loops
1
Persistent variables
1
Higher-interval feeds
0
Engine plots
52

Built with

Microstructure kernels (hft.*)
hft.variance_ratio
Math (math.*)
math.coalescemath.logmath.max
Imported modules
viz/premium

Discussion

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