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QuaScript

Regression Channel

Free

Linear regression channel of the latest bars

StatisticsPrice overlay CanvasDashboardLines
quascriptstatisticsregressionchannel

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Language
QuaScript
Engine
Native C++, incremental on live ticks
Rendering
Canvas
Placement
Price overlay
Settings
1
Plots
1
Lines of code
38
Source
presets/analysis/stats/linreg_channel.qs
Regression Channelengine result
Loading the engine result…
quatick-charts · QuaScript engine on synthetic 1-minute bars · drag to pan · scroll to zoom · Run executes the script on the engine (⌘/Ctrl+Enter while editing)

About

Least-squares regression line of the last N bars, redrawn on the last bar as one segment with parallel channel lines at the maximum residual and +-2 standard errors. R-squared and slope are shown in a table; a developing regression value is plotted on every bar.

1
Plotted series
0
Signal marks
4
Drawings
0
Alert rules
1
Settings
32
Lines of code

What it draws

Price overlay · counted from the engine's plot table and the script's draw calls

Series

  • Line1
    Developing regression
Legend
Developing regression

Signal marks

No bar marks.

Drawings and chart effects

  • Dashboard tables1 created
  • Segments3 created

How it runs

From source to the live chart, for this script

  1. 1
    Compile

    The QuaScript compiler checks the 38-line script (32 lines of code) and lowers it for the native C++ engine. Compile errors point at the exact line and column.

  2. 2
    Place

    The header sets overlay = true, so everything is drawn on the price chart, on the same scale as the candles.

  3. 3
    Compute

    The script runs once per bar, oldest to newest. 4 persist variables keep state (objects, counters) across bars.

  4. 4
    Stay live

    On the terminal the script keeps one live engine session: a tick rolls the forming bar back to its checkpoint and re-executes only that bar, and new bars are appended, so history is never rerun while the market moves. The live result is identical to a full run.

  5. 5
    Render

    The results are handed to the chart: series on Canvas.

  6. 6
    Tune

    1 setting in 1 group appear in the chart's settings dialog. Changing one reruns the engine with the new value.

Rendering

This script draws on Canvas

WebGPUNot used

The browser's modern GPU API. The chart uploads every line, band and mark of the script as GPU buffers and draws them in one pass, so dense heatmaps and dozens of series stay smooth while you pan and zoom. Without WebGPU support the chart's GPU layer falls back to WebGL 2, then Canvas 2D.

WebGLNot used

GPU drawing through WebGL 2, available in every current browser. Used for chart-native profiles and for series that ask for it with backend = "webgl". Fast for large numbers of bars and wide fills.

CanvasSeries renderer

The browser's 2D drawing API. Text-heavy and object-style output (dashboard tables, zones, tags, segments), candle colors and backgrounds are painted by the QuaScript layer, a Canvas 2D surface over the chart. Series use Canvas when the script's header does not ask for a GPU.

In this script
  • • 1 plotted series
  • • 1 dashboard tables (QuaScript layer)
  • • 3 segments (QuaScript layer)

Settings

1 settings, grouped as in the chart's settings dialog

General
SettingTypeDefaultRange / optionsId
WindowInteger10010 – 2000window

Script

packages/quascript/presets/analysis/stats/linreg_channel.qs

Header

analysis "Regression Channel" {
    overlay = true
    max_objects = 10
}
Total lines
38
Code lines
32
Comment lines
3
Helper functions
0
Loops
0
Persistent variables
4
Higher-interval feeds
0
Engine plots
1

Built with

Statistics (stat.*)
stat.linregstat.r_squaredstat.stdev

Discussion

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