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Ichimoku Kinetic Cloud
NewFreeFull Ichimoku with a textured kumo, graded TK crosses and a dashboard
Favourites and Admin's Choice analyses are listed in the terminal's indicators window under Analysis Marketplace.
- Language
- QuaScript
- Engine
- Native C++, incremental on live ticks
- Rendering
- Canvas
- Placement
- Price overlay
- Settings
- 3
- Plots
- 5
- Lines of code
- 45
- Source
- presets/analysis/trend/ichimoku_kinetic.qs
About
The full Ichimoku system with a cloud-textured kumo whose colors follow the leading spans, a conversion line shaded by its distance from the base line, tagged TK crosses graded by their position against the cloud, kumo twists, candle colors for the cloud bias and a dashboard. The cloud is projected 26 bars ahead.
What it draws
Price overlay · counted from the engine's plot table and the script's draw calls
Series
- Line5Leading span ALeading span BConversionBaseLagging span
- Band fills (render.band calls)1
Signal marks
Drawings and chart effects
- Dashboard tables1 created
- Tags2 created
- Candle colors
How it runs
From source to the live chart, for this script
- 1Compile
The QuaScript compiler checks the 45-line script (38 lines of code) and lowers it for the native C++ engine. Compile errors point at the exact line and column.
- 2Place
The header sets
overlay = true, so everything is drawn on the price chart, on the same scale as the candles. - 3Compute
The script runs once per bar, oldest to newest. 1
persistvariable keeps state (objects, counters) across bars. - 4Stay live
On the terminal the script keeps one live engine session: a tick rolls the forming bar back to its checkpoint and re-executes only that bar, and new bars are appended, so history is never rerun while the market moves. The live result is identical to a full run.
- 5Render
The results are handed to the chart: series on Canvas.
- 6Tune
3 settings in 1 group appear in the chart's settings dialog. Changing one reruns the engine with the new value.
Rendering
This script draws on Canvas
The browser's modern GPU API. The chart uploads every line, band and mark of the script as GPU buffers and draws them in one pass, so dense heatmaps and dozens of series stay smooth while you pan and zoom. Without WebGPU support the chart's GPU layer falls back to WebGL 2, then Canvas 2D.
GPU drawing through WebGL 2, available in every current browser. Used for chart-native profiles and for series that ask for it with backend = "webgl". Fast for large numbers of bars and wide fills.
The browser's 2D drawing API. Text-heavy and object-style output (dashboard tables, zones, tags, segments), candle colors and backgrounds are painted by the QuaScript layer, a Canvas 2D surface over the chart. Series use Canvas when the script's header does not ask for a GPU.
- • 5 plotted series
- • 1 band fill call
- • 1 signal mark type
- • 1 dashboard tables (QuaScript layer)
- • 2 tags (QuaScript layer)
- • candle colors (QuaScript layer)
Alerts
2 alert rules declared with alert.rule
Conversion crossed above base above the cloud
Conversion crossed below base below the cloud
Settings
3 settings, grouped as in the chart's settings dialog
| Setting | Type | Default | Range / options | Id |
|---|---|---|---|---|
| Conversion | Integer | 9 | 2 – 100 | conversion |
| Base | Integer | 26 | 2 – 200 | base |
| Span B | Integer | 52 | 2 – 400 | span_b |
Script
packages/quascript/presets/analysis/trend/ichimoku_kinetic.qs
Header
analysis "Ichimoku Kinetic Cloud" {
overlay = true
max_objects = 200
}- Total lines
- 45
- Code lines
- 38
- Comment lines
- 5
- Helper functions
- 0
- Loops
- 0
- Persistent variables
- 1
- Higher-interval feeds
- 0
- Engine plots
- 5
Built with
ta.atrta.cross_downta.cross_upta.ichimokumath.is_namath.maxmath.min
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