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QuaScript

Horizon Breadth Thrust

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Forty moving-average voters: breadth, participation and breadth thrusts

WebGPU StudioOwn pane WebGPU CanvasHybridDashboardSignalsAlerts
quascriptgpuwebgpubreadththrustparticipation

Favourites and Admin's Choice analyses are listed in the terminal's indicators window under Analysis Marketplace.

Language
QuaScript
Engine
Native C++, incremental on live ticks
Rendering
WebGPU + Canvas
Placement
Own pane
Settings
7
Plots
9
Lines of code
64
Source
presets/analysis/gpu/horizon_breadth.qs
Horizon Breadth Thrustengine result
Loading the engine result…
quatick-charts · QuaScript engine on synthetic 1-minute bars · drag to pan · scroll to zoom · Run executes the script on the engine (⌘/Ctrl+Enter while editing)

About

Market breadth for a single instrument: forty moving averages from 5 to 200 bars act as forty voters. Breadth is the share of them the price is above, and participation is the share that are rising. Breadth near 100% means every horizon agrees on up; near 0% every horizon agrees on down; mid-range readings are transition. A breadth thrust (from washed-out to nearly unanimous within a few bars) is one of the most reliable trend-start signals, and a breadth washout is its mirror. Both are marked, with the overbought / oversold zones drawn behind.

9
Plotted series
4
Signal marks
1
Drawings
2
Alert rules
7
Settings
52
Lines of code

What it draws

Own pane · counted from the engine's plot table and the script's draw calls

Series

  • Line5 visible · 3 helper
    UnanimousMidWashed outBreadthParticipation
  • Histogram1
    Breadth impulse
  • Band fills (render.band calls)3
Legend
Unanimous Mid Washed out Breadth Participation Breadth impulse

Signal marks

Breadth thrustBreadth washoutBreadth turns upBreadth turns down

Drawings and chart effects

  • Dashboard tables1 created

How it runs

From source to the live chart, for this script

  1. 1
    Compile

    The QuaScript compiler checks the 64-line script (52 lines of code) and lowers it for the native C++ engine. Compile errors point at the exact line and column.

  2. 2
    Place

    The header sets pane = hpane with height = 0.26 (26% of the chart), so the output gets its own pane under the price with its own scale.

  3. 3
    Compute

    The script runs once per bar, oldest to newest. Each bar also runs one loop (1 for). 1 persist variable keeps state (objects, counters) across bars.

  4. 4
    Stay live

    On the terminal the script keeps one live engine session: a tick rolls the forming bar back to its checkpoint and re-executes only that bar, and new bars are appended, so history is never rerun while the market moves. The live result is identical to a full run.

  5. 5
    Render

    The results are handed to the chart: series on WebGPU, drawings on the Canvas 2D QuaScript layer.

  6. 6
    Tune

    7 settings in 3 groups appear in the chart's settings dialog. Changing one reruns the engine with the new value.

Rendering

Hybrid: this script draws on 2 surfaces at once

WebGPUSeries renderer

The browser's modern GPU API. The chart uploads every line, band and mark of the script as GPU buffers and draws them in one pass, so dense heatmaps and dozens of series stay smooth while you pan and zoom. Without WebGPU support the chart's GPU layer falls back to WebGL 2, then Canvas 2D.

In this script
  • • 9 plotted series
  • • 3 band fill calls
  • • 4 signal mark types

Chosen by render = webgpu in the header.

WebGLNot used

GPU drawing through WebGL 2, available in every current browser. Used for chart-native profiles and for series that ask for it with backend = "webgl". Fast for large numbers of bars and wide fills.

CanvasUsed

The browser's 2D drawing API. Text-heavy and object-style output (dashboard tables, zones, tags, segments), candle colors and backgrounds are painted by the QuaScript layer, a Canvas 2D surface over the chart. Series use Canvas when the script's header does not ask for a GPU.

In this script
  • • 1 dashboard tables (QuaScript layer)

Alerts

2 alert rules declared with alert.rule

Breadth thrust

Breadth went from washed out to nearly unanimous within the thrust window

Breadth washout

Breadth collapsed from nearly unanimous to washed out within the thrust window

Settings

7 settings, grouped as in the chart's settings dialog

General
SettingTypeDefaultRange / optionsId
SourcePrice sourceclose—source
Voters
SettingTypeDefaultRange / optionsId
Shortest averageInteger52 – 50shortest_average
Average stepInteger51 – 50average_step
SmoothingInteger31 – 20smoothing
Thrust
SettingTypeDefaultRange / optionsId
Washed out below (%)Number251 – 49washed_out_below
Unanimous above (%)Number7551 – 99unanimous_above
Thrust window (bars)Integer122 – 60thrust_window_bars

Script

packages/quascript/presets/analysis/gpu/horizon_breadth.qs

Header

analysis "Horizon Breadth Thrust" {
    pane = hpane
    height = 0.26
    render = webgpu
}
Total lines
64
Code lines
52
Comment lines
7
Helper functions
0
Loops
1
Persistent variables
1
Higher-interval feeds
0
Engine plots
9

Built with

Technical analysis (ta.*)
ta.bars_sinceta.cross_downta.cross_upta.emata.highestta.lowestta.sma
Math (math.*)
math.clampmath.is_na

Discussion

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