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QuaScript

Mean-Reversion Half-Life Map

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Ornstein-Uhlenbeck half-life on 16 windows with z-score setups

WebGPU StudioOwn pane WebGPU CanvasHybridDashboardSignalsAlerts
quascriptgpuwebgpumean-reversionhalf-lifeheatmap

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Language
QuaScript
Engine
Native C++, incremental on live ticks
Rendering
WebGPU + Canvas
Placement
Own pane
Settings
4
Plots
36
Lines of code
47
Source
presets/analysis/gpu/half_life_map.qs
Mean-Reversion Half-Life Mapengine result
Loading the engine result…
quatick-charts · QuaScript engine on synthetic 1-minute bars · drag to pan · scroll to zoom · Run executes the script on the engine (⌘/Ctrl+Enter while editing)

About

The Ornstein-Uhlenbeck half-life of price deviations on 16 windows, as a heatmap. Each row fits an AR(1) to price over its window and converts the decay into the number of bars a deviation needs to halve. Bright rows revert fast (a tradable mean), dark rows barely revert (trend). A z-score strip on top shows how stretched price is from the fitted mean of the middle window. Reading: bright rows with a hot z-score strip = a stretched price likely to snap back within the half-life; dark everywhere = do not fade, the series is trending. Signals: "Reversion setup" when the half-life is short and |z| is beyond the entry level. Method: Uhlenbeck and Ornstein (1930); AR(1) half-life, ln 2 / -ln b.

36
Plotted series
2
Signal marks
1
Drawings
1
Alert rules
4
Settings
38
Lines of code

What it draws

Own pane · counted from the engine's plot table and the script's draw calls

Series

  • Line0 visible · 36 helper
  • Band fills (render.band calls)2

Signal marks

Reversion setup shortReversion setup long

Drawings and chart effects

  • Dashboard tables1 created

How it runs

From source to the live chart, for this script

  1. 1
    Compile

    The QuaScript compiler checks the 47-line script (38 lines of code) and lowers it for the native C++ engine. Compile errors point at the exact line and column.

  2. 2
    Place

    The header sets pane = hpane with height = 0.28 (28% of the chart), so the output gets its own pane under the price with its own scale.

  3. 3
    Compute

    The script runs once per bar, oldest to newest. Each bar also runs one loop (1 for). 1 persist variable keeps state (objects, counters) across bars.

  4. 4
    Stay live

    On the terminal the script keeps one live engine session: a tick rolls the forming bar back to its checkpoint and re-executes only that bar, and new bars are appended, so history is never rerun while the market moves. The live result is identical to a full run.

  5. 5
    Render

    The results are handed to the chart: series on WebGPU, drawings on the Canvas 2D QuaScript layer.

  6. 6
    Tune

    4 settings in 2 groups appear in the chart's settings dialog. Changing one reruns the engine with the new value.

Rendering

Hybrid: this script draws on 2 surfaces at once

WebGPUSeries renderer

The browser's modern GPU API. The chart uploads every line, band and mark of the script as GPU buffers and draws them in one pass, so dense heatmaps and dozens of series stay smooth while you pan and zoom. Without WebGPU support the chart's GPU layer falls back to WebGL 2, then Canvas 2D.

In this script
  • • 36 plotted series
  • • 2 band fill calls
  • • 2 signal mark types

Chosen by render = webgpu in the header.

WebGLNot used

GPU drawing through WebGL 2, available in every current browser. Used for chart-native profiles and for series that ask for it with backend = "webgl". Fast for large numbers of bars and wide fills.

CanvasUsed

The browser's 2D drawing API. Text-heavy and object-style output (dashboard tables, zones, tags, segments), candle colors and backgrounds are painted by the QuaScript layer, a Canvas 2D surface over the chart. Series use Canvas when the script's header does not ask for a GPU.

In this script
  • • 1 dashboard tables (QuaScript layer)

Alerts

1 alert rule declared with alert.rule

Reversion setup

Short half-life and a stretched z-score

Settings

4 settings, grouped as in the chart's settings dialog

Map
SettingTypeDefaultRange / optionsId
Shortest windowInteger3010 – 500shortest_window
Window stepInteger152 – 100window_step
Signals
SettingTypeDefaultRange / optionsId
Tradable half-life (bars)Number402 – 500tradable_half_life_bars
Entry z-scoreNumber20.5 – 4, step 0.1entry_z_score

Script

packages/quascript/presets/analysis/gpu/half_life_map.qs

Header

analysis "Mean-Reversion Half-Life Map" {
    pane = hpane
    height = 0.28
    render = webgpu
    short_title = HLM
    precision = 1
}
Total lines
47
Code lines
38
Comment lines
8
Helper functions
0
Loops
1
Persistent variables
1
Higher-interval feeds
0
Engine plots
36

Built with

Microstructure kernels (hft.*)
hft.ou
Math (math.*)
math.absmath.is_namath.logmath.max
Imported modules
viz/premium

Discussion

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