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QuaScript

Drawdown Depth Field

NewFree

Drawdown depth on 24 lookbacks with an underwater curve

WebGPU StudioOwn pane WebGPU CanvasHybridDashboardSignalsAlerts
quascriptgpuwebgpudrawdownpullbackheatmap

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Language
QuaScript
Engine
Native C++, incremental on live ticks
Rendering
WebGPU + Canvas
Placement
Own pane
Settings
3
Plots
52
Lines of code
49
Source
presets/analysis/gpu/drawdown_depth_field.qs
Drawdown Depth Fieldengine result
Loading the engine result…
quatick-charts · QuaScript engine on synthetic 1-minute bars · drag to pan · scroll to zoom · Run executes the script on the engine (⌘/Ctrl+Enter while editing)

About

Drawdown from the rolling high on 24 lookbacks, as a heatmap, with the underwater curve of the longest lookback as a gradient area on top. Each row is the distance below the highest high of its lookback in ATR units, so the field reads the same on any instrument. Reading: dark rows are at their highs; a hot bottom with a dark top = a shallow pullback inside a larger advance (buyable); heat climbing to the long rows = a real correction. The underwater strip shows depth and how long it has lasted. Signals: deep drawdown and recovery confirmation (a new long-lookback high after a deep drawdown).

52
Plotted series
2
Signal marks
1
Drawings
1
Alert rules
3
Settings
41
Lines of code

What it draws

Own pane · counted from the engine's plot table and the script's draw calls

Series

  • Line1 visible · 51 helper
    Underwater
  • Band fills (render.band calls)2
Legend
Underwater

Signal marks

Deep drawdownRecovery confirmed

Drawings and chart effects

  • Dashboard tables1 created

How it runs

From source to the live chart, for this script

  1. 1
    Compile

    The QuaScript compiler checks the 49-line script (41 lines of code) and lowers it for the native C++ engine. Compile errors point at the exact line and column.

  2. 2
    Place

    The header sets pane = hpane with height = 0.3 (30% of the chart), so the output gets its own pane under the price with its own scale.

  3. 3
    Compute

    The script runs once per bar, oldest to newest. Each bar also runs one loop (1 for). 2 persist variables keep state (objects, counters) across bars.

  4. 4
    Stay live

    On the terminal the script keeps one live engine session: a tick rolls the forming bar back to its checkpoint and re-executes only that bar, and new bars are appended, so history is never rerun while the market moves. The live result is identical to a full run.

  5. 5
    Render

    The results are handed to the chart: series on WebGPU, drawings on the Canvas 2D QuaScript layer.

  6. 6
    Tune

    3 settings in 2 groups appear in the chart's settings dialog. Changing one reruns the engine with the new value.

Rendering

Hybrid: this script draws on 2 surfaces at once

WebGPUSeries renderer

The browser's modern GPU API. The chart uploads every line, band and mark of the script as GPU buffers and draws them in one pass, so dense heatmaps and dozens of series stay smooth while you pan and zoom. Without WebGPU support the chart's GPU layer falls back to WebGL 2, then Canvas 2D.

In this script
  • • 52 plotted series
  • • 2 band fill calls
  • • 2 signal mark types

Chosen by render = webgpu in the header.

WebGLNot used

GPU drawing through WebGL 2, available in every current browser. Used for chart-native profiles and for series that ask for it with backend = "webgl". Fast for large numbers of bars and wide fills.

CanvasUsed

The browser's 2D drawing API. Text-heavy and object-style output (dashboard tables, zones, tags, segments), candle colors and backgrounds are painted by the QuaScript layer, a Canvas 2D surface over the chart. Series use Canvas when the script's header does not ask for a GPU.

In this script
  • • 1 dashboard tables (QuaScript layer)

Alerts

1 alert rule declared with alert.rule

Recovery confirmed

A new long-lookback high after a deep drawdown

Settings

3 settings, grouped as in the chart's settings dialog

Field
SettingTypeDefaultRange / optionsId
Shortest lookbackInteger103 – 200shortest_lookback
Lookback stepInteger102 – 100lookback_step
Signals
SettingTypeDefaultRange / optionsId
Deep drawdown (ATR)Number40.5 – 20, step 0.5deep_drawdown_atr

Script

packages/quascript/presets/analysis/gpu/drawdown_depth_field.qs

Header

analysis "Drawdown Depth Field" {
    pane = hpane
    height = 0.3
    render = webgpu
    short_title = DDF
    precision = 1
}
Total lines
49
Code lines
41
Comment lines
7
Helper functions
0
Loops
1
Persistent variables
2
Higher-interval feeds
0
Engine plots
52

Built with

Technical analysis (ta.*)
ta.atrta.highestta.highest_offset
Math (math.*)
math.clampmath.max
Imported modules
viz/premium

Discussion

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